When FTL meets Foundation and Dune: Crying Suns is a tactical rogue-lite that puts you in the role of a space fleet commander as you explore a mysteriously fallen empire. In this story rich experience inspired by Dune and Foundation, each successful run will uncover the truth about the Empire... and yourself as well. Main Features: - Space exploration in a procedurally-generated universe - Tactical fights between battleships and their squadron fleets - More than 300 possible story events - A deep and dramatic storyline structured in 6 chapters - A dark and disturbing atmosphere inspired by our favorite S-F universes (Foundation, Dune, Battlestar Galactica) First released on PC and Mac, the indie hit Crying Suns was carefully redesigned for mobile and tablets, including a revamped interface and intuitive touchscreen interactions. Pay once to get the full Crying Suns experience! No ads, no F2P mechanics! All future updates included. Supported languages: English, French, German, Spanish, Russian, Simplified Chinese, and Japanese If you encounter any problem, please contact us at [email protected] with as much information as possible on the issue.
FTL Vibes
A solid tactical space roguelike. Decent UI, fun rock-paper-scissors combat with some twists, and a decent enough story. Would recommend to folks who want an FTL-esque experience on mobile.
Not quite fun
I can tell a lot of effort went into making this game. The art is nice, there’s ample lore/world-building, and there’s lots of content. The problem is, that for me at least, it just isn’t fun. There are so many game mechanics that constantly bombard you with choices and decisions that just feel inconsequential. The RTS space combat system is particularly disappointing. At first glance it has so much depth and promise with numerous ship upgrades, weapons, officers, and three different classes of units where each squadron can be independently managed and upgraded. But it hardly matters. In the end combat is largely a game of rock paper scissors between the three different types of units. My recommendation - go play FTL instead. That’s what I’ve found myself doing when trying to get into this game.
Great game, but I wish…
Bought the game a couple days ago and I love it. The combat flows and scales nicely depending on what difficulty you pick. The story and lore is a slow drip with an interesting twist. I only really have two complaints. Every now and again the game boots me out when I’m about to win a fight and will continue to do so if I approach it the same way again and again. It’s not a big deal on a lower difficulty as all I have to do is change my tactics, but on a higher challenge it’s a nuisance and makes quick runs demoralizing as this bug is more common than I’d like to admit. My second is the length of the game. This game is SHORT. A handful of hours and you’re done. It’s a bit disappointing giving how much attention went into the world building. I feel an expansion would give this game the time it needs to feel even better. If you like post apocalyptic Sci-fi this game is an easy grab.
Please fix crashes
I’ve nearly won a combat 4 times now using Juggernaut, but at the last moment the game crashed and I have to start the 2 combat sequence over. This is extremely frustrating, please fix the crashes.
Message to devs: fix crash bugs please!!!
Great game, love it, but I can’t freaking finish it because it is crashing! Act five scene 3 and I can’t fight Okonkwo because it crashes!!!!! 5star game, 1star rating until fixed!
Crashes
It’s a lovely game except for the frequent crashes. I cannot proceed past a certain point in the story. If it worked, it would be 5 stars for me.
Solid Marriage Between FTL And RTS
Great art, fun easter eggs, and engaging plot-lines. This game scratches the itch that FTL created and adds some more fun with the RTS elements. The story is convoluted (in a good way), so there's plenty of interesting content, even after a few runs. There are a few spelling mistakes scattered throughout and the game consistently crashes at very inopportune moments, resulting in me needing to replay the same mission dozens of times before advancing. Additionally, I still cannot unlock the chapter 4 ship, despite finishing the entire story, as the end-of-chapter cutscene is always interrupted by a crash lol
Gameplay - Fixed displayed duration of the Engine Disruptor weapon effect when used with the Tactical Weapon officer ability - Fixed Prag Mah beacons displayed incorrectly with the Pirate transponder Interface, Graphics and Sounds - Fixed a blocking bug that would occur when the player had no more fuel and too many officers at the same time - Fixed ending bosses exhibiting regular human officiers BugFix Major - Fixed a bug that prevented players to receive the Hammer class battleship when finishing chapter 4 BugFix Minor - Fixed a misplaced mask in the Intel Broker tutorial - Fixed some translations - Other various bug fixes
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